© Copyright Tom Fairnie 2011
DirectX 3d scene:
Uses a mixture of surface drawing using reflection
and refraction to produce the water effect using
milkshape models which our drawn onto the scene
with the scene being surrounded by a skybox.
OpenGL 3d scene:
produces a scene through the use of
milkshape models and VBO’s used to
draw the room surrounding the scene
Terrain Generation:
Generates a terrain using the fault
algorithm and circle algorithm. Water
surface also produced with a skybox
surrounding the scene.
Mathematical
PS2
Games
BHL
Breakout
Graphical
Work Archive