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    Build Log

    Rebuild started: Project: gameframework, Configuration: Debug|Win32

    Command Lines
      Creating temporary file "f:\old uni work\Honors Project Cd\Program\Framework\Debug\RSP000016568496.rsp" with contents
    [
    /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Gm /EHsc /RTC1 /MDd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c /Wp64 /ZI /TP ".\tex.cpp"

    ".\GLSLshader.cpp"

    ".\GLSLprogam.cpp"

    ".\ShaderApp.cpp"

    ".\FallingObjects.cpp"

    ".\DeformMesh.cpp"

    ".\Vector.cpp"

    ".\Text.cpp"

    ".\NeHeWindow.cpp"

    ".\main.cpp"

    ".\iwindow.cpp"

    ".\directinput.cpp"

    ".\camera.cpp"
    ]
    Creating command line "cl.exe @"f:\old uni work\Honors Project Cd\Program\Framework\Debug\RSP000016568496.rsp" /nologo /errorReport:prompt"
    Creating temporary file "f:\old uni work\Honors Project Cd\Program\Framework\Debug\TMP000017568496.tmp" with contents
    [
    1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\gameframework.exe.embed.manifest"
    ]
    Creating command line "rc.exe /fo".\Debug\gameframework.exe.embed.manifest.res" "f:\old uni work\Honors Project Cd\Program\Framework\Debug\TMP000017568496.tmp""
    Creating temporary file "f:\old uni work\Honors Project Cd\Program\Framework\Debug\RSP000018568496.rsp" with contents
    [
    /OUT:"F:\old uni work\Honors Project Cd\Program\Framework\Debug\gameframework.exe" /INCREMENTAL /LIBPATH:".\libs\directx8" /MANIFEST /MANIFESTFILE:"Debug\gameframework.exe.intermediate.manifest" /DEBUG /PDB:"f:\old uni work\Honors Project Cd\Program\Framework\Debug\gameframework.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 glut32.lib dxguid.lib dinput8.lib glew32.lib OpenGL32.lib GLu32.lib GLaux.lib odbc32.lib odbccp32.lib Winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

    ".\Debug\camera.obj"

    ".\Debug\directinput.obj"

    ".\Debug\iwindow.obj"

    ".\Debug\main.obj"

    ".\Debug\NeHeWindow.obj"

    ".\Debug\Text.obj"

    ".\Debug\Vector.obj"

    ".\Debug\DeformMesh.obj"

    ".\Debug\FallingObjects.obj"

    ".\Debug\ShaderApp.obj"

    ".\Debug\GLSLprogam.obj"

    ".\Debug\GLSLshader.obj"

    ".\Debug\tex.obj"

    ".\Debug\gameframework.exe.embed.manifest.res"
    ]
    Creating command line "link.exe @"f:\old uni work\Honors Project Cd\Program\Framework\Debug\RSP000018568496.rsp" /NOLOGO /ERRORREPORT:PROMPT"
    Creating temporary file "f:\old uni work\Honors Project Cd\Program\Framework\Debug\RSP000019568496.rsp" with contents
    [
    /out:".\Debug\gameframework.exe.embed.manifest" /notify_update /manifest

    ".\Debug\gameframework.exe.intermediate.manifest"
    ]
    Creating command line "mt.exe @"f:\old uni work\Honors Project Cd\Program\Framework\Debug\RSP000019568496.rsp" /nologo"
    Creating temporary file "f:\old uni work\Honors Project Cd\Program\Framework\Debug\BAT00001A568496.bat" with contents
    [
    @echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep"
    ]
    Creating command line """f:\old uni work\Honors Project Cd\Program\Framework\Debug\BAT00001A568496.bat"""
    Creating temporary file "f:\old uni work\Honors Project Cd\Program\Framework\Debug\TMP00001B568496.tmp" with contents
    [
    1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\gameframework.exe.embed.manifest"
    ]
    Creating command line "rc.exe /fo".\Debug\gameframework.exe.embed.manifest.res" "f:\old uni work\Honors Project Cd\Program\Framework\Debug\TMP00001B568496.tmp""
    Creating temporary file "f:\old uni work\Honors Project Cd\Program\Framework\Debug\RSP00001C568496.rsp" with contents
    [
    /OUT:"F:\old uni work\Honors Project Cd\Program\Framework\Debug\gameframework.exe" /INCREMENTAL /LIBPATH:".\libs\directx8" /MANIFEST /MANIFESTFILE:"Debug\gameframework.exe.intermediate.manifest" /DEBUG /PDB:"f:\old uni work\Honors Project Cd\Program\Framework\Debug\gameframework.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 glut32.lib dxguid.lib dinput8.lib glew32.lib OpenGL32.lib GLu32.lib GLaux.lib odbc32.lib odbccp32.lib Winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

    ".\Debug\camera.obj"

    ".\Debug\directinput.obj"

    ".\Debug\iwindow.obj"

    ".\Debug\main.obj"

    ".\Debug\NeHeWindow.obj"

    ".\Debug\Text.obj"

    ".\Debug\Vector.obj"

    ".\Debug\DeformMesh.obj"

    ".\Debug\FallingObjects.obj"

    ".\Debug\ShaderApp.obj"

    ".\Debug\GLSLprogam.obj"

    ".\Debug\GLSLshader.obj"

    ".\Debug\tex.obj"

    ".\Debug\gameframework.exe.embed.manifest.res"
    ]
    Creating command line "link.exe @"f:\old uni work\Honors Project Cd\Program\Framework\Debug\RSP00001C568496.rsp" /NOLOGO /ERRORREPORT:PROMPT"

    Output Window
      Compiling...
    camera.cpp
    f:\old uni work\honors project cd\program\framework\camera.cpp(104) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
    f:\old uni work\honors project cd\program\framework\camera.cpp(105) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
    f:\old uni work\honors project cd\program\framework\camera.cpp(106) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
    f:\old uni work\honors project cd\program\framework\camera.cpp(107) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
    f:\old uni work\honors project cd\program\framework\camera.cpp(108) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
    f:\old uni work\honors project cd\program\framework\camera.cpp(109) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
    directinput.cpp
    c:\program files\microsoft directx sdk (june 2010)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
    f:\old uni work\honors project cd\program\framework\directinput.cpp(107) : warning C4800: 'HRESULT' : forcing value to bool 'true' or 'false' (performance warning)
    f:\old uni work\honors project cd\program\framework\directinput.cpp(114) : warning C4800: 'HRESULT' : forcing value to bool 'true' or 'false' (performance warning)
    f:\old uni work\honors project cd\program\framework\directinput.cpp(136) : warning C4806: '&' : unsafe operation: no value of type 'bool' promoted to type 'int' can equal the given constant
    iwindow.cpp
    main.cpp
    NeHeWindow.cpp
    f:\old uni work\honors project cd\program\framework\nehewindow.cpp(38) : warning C4244: 'argument' : conversion from 'LONG_PTR' to 'LONG', possible loss of data
    f:\old uni work\honors project cd\program\framework\nehewindow.cpp(93) : warning C4244: 'argument' : conversion from 'double' to 'const float', possible loss of data
    Text.cpp
    f:\old uni work\honors project cd\program\framework\text.cpp(157) : warning C4996: 'vsprintf': This function or variable may be unsafe. Consider using vsprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
            c:\program files\microsoft visual studio 8\vc\include\stdio.h(345) : see declaration of 'vsprintf'
    f:\old uni work\honors project cd\program\framework\text.cpp(174) : warning C4267: 'argument' : conversion from 'size_t' to 'GLsizei', possible loss of data
    Vector.cpp
    DeformMesh.cpp
    f:\old uni work\honors project cd\program\framework\deformmesh.cpp(50) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
    f:\old uni work\honors project cd\program\framework\deformmesh.cpp(50) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
    f:\old uni work\honors project cd\program\framework\deformmesh.cpp(138) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
    f:\old uni work\honors project cd\program\framework\deformmesh.cpp(145) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
    f:\old uni work\honors project cd\program\framework\deformmesh.cpp(168) : warning C4305: '=' : truncation from 'double' to 'float'
    f:\old uni work\honors project cd\program\framework\deformmesh.cpp(175) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
    f:\old uni work\honors project cd\program\framework\deformmesh.cpp(187) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
    f:\old uni work\honors project cd\program\framework\deformmesh.cpp(200) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
    f:\old uni work\honors project cd\program\framework\deformmesh.cpp(209) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
    f:\old uni work\honors project cd\program\framework\deformmesh.cpp(226) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
    f:\old uni work\honors project cd\program\framework\deformmesh.cpp(227) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
    f:\old uni work\honors project cd\program\framework\deformmesh.cpp(294) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data
    FallingObjects.cpp
    ShaderApp.cpp
    c:\program files\microsoft directx sdk (june 2010)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
    GLSLprogam.cpp
    GLSLshader.cpp
    tex.cpp
    f:\old uni work\honors project cd\program\framework\tex.cpp(20) : warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
            c:\program files\microsoft visual studio 8\vc\include\stdio.h(234) : see declaration of 'fopen'
    Generating Code...
    Compiling manifest to resources...
    Linking...
    Embedding manifest...

    Results
      Build log was saved at "file://f:\old uni work\Honors Project Cd\Program\Framework\Debug\BuildLog.htm"
    gameframework - 0 error(s), 26 warning(s)