Build Log
  

Rebuild started: Project: gameframework, Configuration: Debug|Win32

Command Lines
  
Creating temporary file "c:\Users\Tom\Documents\Programming work\Breakout\Debug\RSP0000017816516.rsp" with contents
[
/Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Gm /EHsc /RTC1 /MTd /Fo"Debug\\" /Fd"Debug\vc80.pdb" /W3 /c /Wp64 /ZI /TP ".\Vector.cpp"

".\NeHeWindow.cpp"

".\main.cpp"

".\iwindow.cpp"

".\directinput.cpp"

".\camera.cpp"

".\tex.cpp"

".\skybox.cpp"

".\Panel.cpp"

".\Blocks.cpp"

".\Ball.cpp"

".\ShaderApp.cpp"
]
Creating command line "cl.exe @"c:\Users\Tom\Documents\Programming work\Breakout\Debug\RSP0000017816516.rsp" /nologo /errorReport:prompt"
Creating temporary file "c:\Users\Tom\Documents\Programming work\Breakout\Debug\TMP0000027816516.tmp" with contents
[
1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\gameframework.exe.embed.manifest"
]
Creating command line "rc.exe /fo".\Debug\gameframework.exe.embed.manifest.res" "c:\Users\Tom\Documents\Programming work\Breakout\Debug\TMP0000027816516.tmp""
Creating temporary file "c:\Users\Tom\Documents\Programming work\Breakout\Debug\RSP0000037816516.rsp" with contents
[
/OUT:"C:\Users\Tom\Documents\Programming work\Breakout\Debug\gameframework.exe" /INCREMENTAL /LIBPATH:".\libs\directx8" /MANIFEST /MANIFESTFILE:"Debug\gameframework.exe.intermediate.manifest" /DEBUG /PDB:"c:\Users\Tom\Documents\Programming work\Breakout\Debug\gameframework.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 glut32.lib dxguid.lib dinput8.lib glew32.lib OpenGL32.lib GLu32.lib GLaux.lib odbc32.lib odbccp32.lib Winmm.lib d3d9.lib d3dx9d.lib DxErr.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Debug\ShaderApp.obj"

".\Debug\Ball.obj"

".\Debug\Blocks.obj"

".\Debug\Panel.obj"

".\Debug\skybox.obj"

".\Debug\tex.obj"

".\Debug\camera.obj"

".\Debug\directinput.obj"

".\Debug\iwindow.obj"

".\Debug\main.obj"

".\Debug\NeHeWindow.obj"

".\Debug\Vector.obj"

".\Debug\gameframework.exe.embed.manifest.res"
]
Creating command line "link.exe @"c:\Users\Tom\Documents\Programming work\Breakout\Debug\RSP0000037816516.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Creating temporary file "c:\Users\Tom\Documents\Programming work\Breakout\Debug\RSP0000047816516.rsp" with contents
[
/out:".\Debug\gameframework.exe.embed.manifest" /notify_update /manifest

".\Debug\gameframework.exe.intermediate.manifest"
]
Creating command line "mt.exe @"c:\Users\Tom\Documents\Programming work\Breakout\Debug\RSP0000047816516.rsp" /nologo"
Creating temporary file "c:\Users\Tom\Documents\Programming work\Breakout\Debug\BAT0000057816516.bat" with contents
[
@echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep"
]
Creating command line """c:\Users\Tom\Documents\Programming work\Breakout\Debug\BAT0000057816516.bat"""
Creating temporary file "c:\Users\Tom\Documents\Programming work\Breakout\Debug\TMP0000067816516.tmp" with contents
[
1 /* CREATEPROCESS_MANIFEST_RESOURCE_ID */ 24 /* RT_MANIFEST */ ".\\Debug\\gameframework.exe.embed.manifest"
]
Creating command line "rc.exe /fo".\Debug\gameframework.exe.embed.manifest.res" "c:\Users\Tom\Documents\Programming work\Breakout\Debug\TMP0000067816516.tmp""
Creating temporary file "c:\Users\Tom\Documents\Programming work\Breakout\Debug\RSP0000077816516.rsp" with contents
[
/OUT:"C:\Users\Tom\Documents\Programming work\Breakout\Debug\gameframework.exe" /INCREMENTAL /LIBPATH:".\libs\directx8" /MANIFEST /MANIFESTFILE:"Debug\gameframework.exe.intermediate.manifest" /DEBUG /PDB:"c:\Users\Tom\Documents\Programming work\Breakout\Debug\gameframework.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 glut32.lib dxguid.lib dinput8.lib glew32.lib OpenGL32.lib GLu32.lib GLaux.lib odbc32.lib odbccp32.lib Winmm.lib d3d9.lib d3dx9d.lib DxErr.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

".\Debug\ShaderApp.obj"

".\Debug\Ball.obj"

".\Debug\Blocks.obj"

".\Debug\Panel.obj"

".\Debug\skybox.obj"

".\Debug\tex.obj"

".\Debug\camera.obj"

".\Debug\directinput.obj"

".\Debug\iwindow.obj"

".\Debug\main.obj"

".\Debug\NeHeWindow.obj"

".\Debug\Vector.obj"

".\Debug\gameframework.exe.embed.manifest.res"
]
Creating command line "link.exe @"c:\Users\Tom\Documents\Programming work\Breakout\Debug\RSP0000077816516.rsp" /NOLOGO /ERRORREPORT:PROMPT"
Output Window
  
Compiling...
ShaderApp.cpp
c:\program files (x86)\microsoft directx sdk (february 2010)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
Ball.cpp
Blocks.cpp
Panel.cpp
skybox.cpp
tex.cpp
c:\users\tom\documents\programming work\breakout\tex.cpp(20) : warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
        c:\program files (x86)\microsoft visual studio 8\vc\include\stdio.h(234) : see declaration of 'fopen'
camera.cpp
directinput.cpp
c:\program files (x86)\microsoft directx sdk (february 2010)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
iwindow.cpp
main.cpp
NeHeWindow.cpp
c:\users\tom\documents\programming work\breakout\nehewindow.cpp(38) : warning C4244: 'argument' : conversion from 'LONG_PTR' to 'LONG', possible loss of data
Vector.cpp
Generating Code...
Compiling manifest to resources...
Linking...
Embedding manifest...
Results
  
Build log was saved at "file://c:\Users\Tom\Documents\Programming work\Breakout\Debug\BuildLog.htm"
gameframework - 0 error(s), 2 warning(s)